@startuml
sprite $group [48x48/16] {
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000000000048ADFFFFDB84000000005FFFDA840000000000
00000005BFFFFFFFFFFFFFFB50000004FFFFFFFB50000000
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001EFFFFFFFFFFFFFFFFFFFFFFFFE10006FFFFFFFFFFE100
00AFFFFFFFFFFFFFFFFFFFFFFFFFFA0002FFFFFFFFFFFA00
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00FFFFFFFFFFFFFFFFFFFFFFFFFFFF0000FFFFFFFFFFFF00
00FFFFFFFFFFFFFFFFFFFFFFFFFFFF0000FFFFFFFFFFFF00
00FFFFFFFFFFFFFFFFFFFFFFFFFFFF0000FFFFFFFFFFFF00
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}


!define MATERIAL_GROUP(_alias) ENTITY(rectangle,black,group,_alias,MATERIAL GROUP)
!define MATERIAL_GROUP(_alias, _label) ENTITY(rectangle,black,group,_label, _alias,MATERIAL GROUP)
!define MATERIAL_GROUP(_alias, _label, _shape) ENTITY(_shape,black,group,_label, _alias,MATERIAL GROUP)
!define MATERIAL_GROUP(_alias, _label, _shape, _color) ENTITY(_shape,_color,group,_label, _alias,MATERIAL GROUP)
skinparam folderBackgroundColor<<MATERIAL GROUP>> White
@enduml